Project 72> Authors

Project 72: Authors

Tatsuo Unemi was born in Kanazawa, Japan in 1956. He has graduated at the Department of Control Engineering, Tokyo Institute of Technology in 1978. He received he's Master's degree from the Department of System Sciences in 1980, and a Doctor's degree in 1994 from the same university. He worked as a research associate from 1981 to 1987 at the Tokyo Institute of Technology, as an assistant professor at the Nagaoka University of Technology from 1987 to 1992, and from 1992 to 1995 as a visiting scholar at the Laboratory for International Fuzzy Engineering. He was employed as an assistant professor at the Soka University in 1992, as an associate professor from 1995, and then professor from 2012. As a visiting professor, he stayed at the Artificial Intelligence Laboratory of the University of Zurich from April to September 2000. He conducted research in the fields of Natural Language Processing, Knowledge Engineering, and Machine Learning. Current interests include Genetic Algorithm, Reinforcement Learning, Distributed Autonomous Robot System, and Artificial Life. He has developed and distributed several artistic software products, which utilize techniques derived from Artificial Life. Examples include two interactive Genetic Algorithm programs: SBART for graphics and SBEAT for music.
Tatsuo's home page.

Daniel Bisig was born in Zurich, Switzerland in 1968. He holds a Master's and PhD degree in Natural Sciences. He is active as a researcher and artist in the fields of artificial intelligence and generative art. He has worked as a researcher at the Institute for Biochemistry at the Swiss Federal Institute of Technology and the the Artificial Intelligence Laboratory of the University of Zurich. He is currently employed as a senior research associate at the Institute for Computer Music and Sound Technology ICST of the Zurich University of the Arts. As part of his artistic activities, he has realized algorithmic films, interactive installations and audiovisual performances, some of them in collaboration with musicians and choreographers. The derivation of generative algorithms and interaction techniques from biomimetic simulations forms a central aspect of his work.

Daniel's home page.

Updated on July 15, 2018.