SBART developed by Tatsuo Unemi is a design support tool to create an interesting 2D CG image based on artificial selection, which was originally proposed as Artificial Evolution by Mr. Karl Sims.
Version 4 is a full revision of the previous version 3, that takes advantage of graphic processor unit by compiling each genotype into a program of GLSL, OpenGL shading language. This innovation enabled breeding of abstract movies in realtime.
E-Mail: unemi-sbart(at)iss(dot)soka(dot)ac(dot)jp Return back to sbart home page.