by Tatsuo Unemi, Soka University. January 2010 - July 2011. | Tweet |
![]() Click here to see the demo video. |
Keywords: screen-based installation, generative animation, autonomous evolutionary system.
Concept![]() Interactive evolutionary computation is one of such approaches in a style of interaction between computer and human. The computer generates a number of offspring as candidates that hopefully acceptable by the user, and the user judges his/her subjective evaluation for candidates that should remain as parents for next generation. The iteration of this process easily leads us to a masterpiece that is too much complex to design by human’s hand, in a similar way that human beings have been applying breeding to almost all of agricultural products and pets.
These technologies are useful not only to build up a system that makes unpredictable interesting phenomena but also to provide an occasion for people to reconsider how we should relate to the artifacts around us. We know the nature is complex and often unpredictable, but we, people in the modern democratic society, intend to assume that artificial systems should be under our control and there must be some person who takes responsibility on the effects. The author hopes the visitors will notice that it is difficult to keep some of the complex artifacts under our control, and will learn how we should live with them and how we can enjoy with them. |
Technical Features![]() ![]() In this work, the process of evolution and the playback of the animations happen in parallel. Those animations that possess a high relative fitness value are shown one after the other for 20 seconds each. The phylogenetic tree as a trace of the animation’s ancestors is super-imposed on the animation to aid the visitors in understanding how the animation was born. The animation is accompanied by synchronized sound effects that are automatically synthesized from statistical features of the animation’s frames. This is a screen-based installation that projects a type of abstract animation automatically generated by custom software running on one or two personal computers, MacOS X 10.6 or 10.7. Two computers are better to make a smooth animation by separating computations for generation and rendering. It is ideal to setup a large screen and hi-quality speaker system in a dark room, but smaller display of HD resolution is also acceptable. Visitor’s experienceThis installation has no interaction with the environment. The visitors can enjoy both a never-ending animation on the screen and sound effect from the stereo speaker system. The variations are organized in a generative way using a evolutionary computation so that the visitor will have a new experience at any moment. Some explanatory images, such as a phylogenetic tree, are also super-imposed over the generative abstract animation. |